There are 5 types of lands*and your deck should have 1 or 2 types. *I will explain them later
In the deck there are creatures, instants, lands, enchants...The lands are the first you have to know. Without lands you can't play. For example, this cards
Depending on the type of card you will pay one or other land.
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| As you see, you need a swamp for throw this card |
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| For throw this card you need one plain, one forest and 1 of the type you want. |
There are 5 types of cards excepting the lands: creatures, instants, enchants, conjures and planeswalkers.
·Creatures are the bets form to make damage to the opponent.
They have a little square with two numbers, the number of the left is the damage that this card do, and the other is the life, the number of damage that this card can receive(the life returns to the original number when the battle of two cards or the damage of a enchant is assigned)
·Enchants are used for all the game, these enchants make changes in the rules, but there are cards for destroy those enchants.
·Conjures are like enchants but for one use.
·Instants are like conjures, but you can use them in the enemy's turn for upgrade your cards in one turn.
·Planeswalkers are like other players. It helps you with his/her abilities. Planeswalkers has a counter of fidelity. If this counter arrives to 0 the card dies. The creatures can attack the planeswalker so if you want to protect them, you should block with your creatures.* *I will explain it later.
HOW TO PLAY
For starting, you throw a dice, and the enemy throw it too. The player with the highest points has to start. For start, you take 7 cards, and it's advisable to have 3 or 4 lands, if you have less of 3 or more of 4, you should think if you can start well or your cards need more lands to throw them(don't think about the quality of the cards but you should think in the type of cards:3 creatures, 3 lands and 1 enchantment). In the first turn, you can't steel card, so you have to throw a land an if you can throw a creature with this cost, throw it, DON'T throw enchantments, read first what the card do and if profits you, you think to throw it. The second turn and the rest of turns, you have to turn up the turned cards. Then you steel a card and play your cards. The first player who takes away 20 lives to the other player wins the game. Read the skills of the different type of cards to know the possibilities and combos. The creatures can block other creatures for protect you of the other player's creatures.


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